Activity notebooks in game workshops

a resource for self-perception

Authors

  • Maria Thereza Costa Coelho de Souza Universidade de São Paulo, São Paulo, São Paulo, Brasil
  • Ana Lúcia Pétty Universidade de São Paulo, São Paulo, São Paulo, Brasil

DOI:

https://doi.org/10.51207/2179-4057.20240053

Keywords:

Self-Perception, Intervention, Games, Activity Notebooks

Abstract

The aim of this paper is to present two activity notebooks, with playful activities and game challenges, used as teaching resources to access the self-perception of participants in game workshops held in the context of an intervention pro-gram for children with school difficulties. Three categories were constructed (child and performance; child and pro-gress/feeling; child and the other) from the themes: school subjects; perceived changes/achievements and evolution ofplaying. From a quantitative point of view, responses weredistributed by theme and category, separating between affir-mative and negative responses. From a qualitative point of view, the contents of the responses were analysed based on the concepts of awareness and executive functions. Results indicated that self-perception, triggered by the use of the activity notebooks in interventions with games, serves as a starting point and puts mistakes in evidence, even if im-mediate changes do not occur. This demonstrates a possible contribution of this resource to generate improvements in the quality of procedures and expansion of the focus on tasks, with benefits for learning and development.

Downloads

Download data is not yet available.

Author Biographies

Maria Thereza Costa Coelho de Souza, Universidade de São Paulo, São Paulo, São Paulo, Brasil

Professora Titular, Instituto de Psicologia da Universidade de São Paulo (USP).

Ana Lúcia Pétty, Universidade de São Paulo, São Paulo, São Paulo, Brasil

Mestre em Psicologia Escolar e do Desenvolvimento Humano, Instituto de Psicologia da Universidade de São Paulo (USP).

References

De Souza, M. T. C., & Petty, A. L. (2017). Programa de intervenção com jogos: teoria e prática. Revista de Cultura e Extensão USP, 13, 25-36. https://doi.org/10.11606/issn.2316-9060.v18i0p25-36

De Souza, M. T. C., Petty, A. L., Kunsch, C., & Santos, R. J. (2018). Desafiando crianças a pensar: intervenção com jogos. Revista Construção Psicopedagógica, 26(27), 53-69. http://pepsic.bvsalud.org/scielo.php?script=sci_arttext&pid=S1415-69542018000100006

Diamond, A. (2013). Executive functions. Annual Review Psychology, 64, 135-168.

Macedo, L., Petty, A. L. S., & Passos, N. C. (2005). Os jogos e o lúdico na aprendizagem escolar. Artmed.

Petty, A. L. S., de Souza, M. T. C. C., & Monteiro, T. A. (2019). Intervenção com jogos em processos de desenvolvimento e aprendizagem. Psicologia da Educação, 49, 31-39. https://doi.org/10.5935/2175-3520.20190016

Petty, A. L., & De Souza, M. T. C. C. (2021). Guia do L.E.D.A.: oficinas de jogos, estudos e tematizações. Laboratório de Estudos sobre Desenvolvimento e Aprendizagem do Instituto de Psicologia da Universidade de São Paulo (pp. 137). Livro eletrônico. https://doi.org/10.11606/9786587596211

Petty, A. L., & De Souza, M. T. C. C. (2012). Executive Functions Development and Playing Games. US-China Education Review B, 9, 795-801. https://files.eric.ed.gov/fulltext/ED537211.pdf

Piaget, J. (1976). A equilibração das estruturas cognitivas: problema central do desenvolvimento. Zahar Editores. (Original publicado em 1975)

Piaget, J. (1977). A tomada de consciência. Melhoramentos. (Original publicado em 1974)

Piaget, J. (1978). Fazer e compreender. Edusp. (Original publicado em 1974).

Published

2024-12-01

How to Cite

Souza, M. T. C. C. de, & Pétty, A. L. (2024). Activity notebooks in game workshops: a resource for self-perception. Psychopedagogy Journal, 41(126), 546–554. https://doi.org/10.51207/2179-4057.20240053

Issue

Section

Original Articles